SICKBOY Card Game

SICKBOY Card Game

SICKBOY Card Game

Creating an Attack and Defense Card Game!

Creating an Attack and Defense Card Game!

Creating an Attack and Defense Card Game!

About

About

About

Designed a visual concept card game inspired by Battlefield, emphasizing cohesive aesthetics and intuitive design. The project focused on creating visually distinct card variants that highlight character roles in attack and defense. Each card’s layout, color palette, and iconography were carefully developed to enhance clarity, hierarchy, and immersion, showcasing how visual design can drive both functionality and player engagement within a conceptual game framework.

Designed a visual concept card game inspired by Battlefield, emphasizing cohesive aesthetics and intuitive design. The project focused on creating visually distinct card variants that highlight character roles in attack and defense. Each card’s layout, color palette, and iconography were carefully developed to enhance clarity, hierarchy, and immersion, showcasing how visual design can drive both functionality and player engagement within a conceptual game framework.

Designed a visual concept card game inspired by Battlefield, emphasizing cohesive aesthetics and intuitive design. The project focused on creating visually distinct card variants that highlight character roles in attack and defense. Each card’s layout, color palette, and iconography were carefully developed to enhance clarity, hierarchy, and immersion, showcasing how visual design can drive both functionality and player engagement within a conceptual game framework.

Timeline

Timeline

Timeline

3 Weeks

3 Weeks

3 Weeks

Role (Solo Project)

Role (Solo Project)

Role (Solo Project)

Product Design

Product Design

Product Design

Tools

Tools

Tools

Adobe Creative Suite

Adobe Creative Suite

Adobe Creative Suite

Figma

Figma

Figma

Background

This project was developed during a Game Design course at Harrisburg University, where we created detailed design briefs to outline our game concepts. Throughout the course, I showcased prototype design phases that emphasized iteration, feedback, and visual refinement. The project demonstrated my ability to evolve an idea from concept to a cohesive game experience, highlighting growth in design thinking, presentation, and creative problem-solving.

Style Guide

Color Palette

#2552FF

#32B5FF

#FEFEFE

Got questions? Say hello, Ethan!

I’m always excited to collaborate on purposeful projects!

Got questions? Say hello, Ethan!

I’m always excited to collaborate on purposeful projects!

Got questions? Say hello, Ethan!

I’m always excited to collaborate on purposeful projects!