Background
Cricket Wells P pays homage to the retro Gameboy era aiming to combine the simplicity of classic game restrictions with the modern possibilities. A Halloween story that transport one lone trick-or-treater into an alternate world, with multiple objectives to create a deep sense of exploration around the pixelated woods.
Development Toolkit
Finding GB Studio I was able to create a pixel art game with ease that was dedicated to the Gameboy platform. That was very accessible in creating such game and getting it on the platforms I wanted to. With Aseprite, creating pixel art assets and modifications having features that assisted in the process, without the hassle on Photoshop.
Pixel Art
Modifying Assets
Purchasing assets online I was able to source 16-bit pixel art packs through itch.io and used Aseprite to modify the color variations to match the green 4 color limitations of the Gameboy.
Sprite Sheets
I created a sprite sheet based on a template found on itch.io creating more than the base character. The base character being based on myself, but I also created a female model and two variations of the Wells Folk that did not make it into the final game.
World Locations
The Woods consist of 3x3 that all intertwine together, around each area Altar and main locations could be found. The Woods Inverted is the 3x3 map the player previous explore in a flipped in color and layout with some of the main items now missing. The House is a split singular tile map into a 2x2, so the player would have focused in each room discovered.
The Woods

The Woods Inverted
The House
Gameplay
Altar Activation
The first objective presented to the player is exploring the map to active five altars in various locations in order to unlock the Well.
Spice Mixes
The first objective presented to the player is exploring the map to active five altars in various locations in order to unlock the Well.
Flow Void
The final objective near the end of the game I created a puzzle room that notify the player is progressing through the shifting locations of the singular flower. As the player is transported to this room, they are given multiple routes to take and only one route leads to the exit and intended to cause a puzzling moment.